Making Your Grand Quest Script Fun to Play
If you've ever sat down to write a grand quest script, you know that the hardest part isn't coming up with a cool name for a dragon, but actually making the player care about what's happening. It's easy to get lost in the weeds of world-building and lore, but at the end of the day, a script is a roadmap for an experience. If that roadmap is boring, confusing, or feels like a series of chores, your players are going to check out long before they reach the final boss. ...